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Record/replay provides REPLAY_CLOCK_LOCKED macro to access the clock when vm_clock_seqlock is locked. This macro is needed because replay internals operate icount. In locked case replay use icount_get_raw_locked for icount request, which prevents excess locking which leads to deadlock. But previously only record code used *_locked function and replay did not. Therefore sometimes clock access lead to deadlocks. This patch fixes clock access for replay too and uses *_locked icount access function. Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgalyuk@ispras.ru> Message-Id: <161347990483.1313189.8371838968343494161.stgit@pasha-ThinkPad-X280> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> |
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| .. | ||
| meson.build | ||
| replay-audio.c | ||
| replay-char.c | ||
| replay-debugging.c | ||
| replay-events.c | ||
| replay-input.c | ||
| replay-internal.c | ||
| replay-internal.h | ||
| replay-net.c | ||
| replay-random.c | ||
| replay-snapshot.c | ||
| replay-time.c | ||
| replay.c | ||
| stubs-system.c | ||