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The latency of a connection to the PulseAudio server is determined by the tlength parameter. This was hardcoded to 10ms, which is a bit too tight on my machine, causing audio on host and guest to malfunction. A setting of 15ms works fine here. To allow tweaking, I also made the setting configurable via the new -audiodev config. This allows to squeeze out better timings in scenarios where the emulation allows it. I also removed setting of the minreq parameter to (seemingly arbitrary) half the latency, since it showed worse audio quality during my tests. Allowing PulseAudio to request smaller chunks helped. Signed-off-by: Martin Schrodt <martin@schrodt.org> Message-id: 20190315084653.120020-3-martin@schrodt.org Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> |
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| .. | ||
| alsaaudio.c | ||
| audio.c | ||
| audio.h | ||
| audio_int.h | ||
| audio_legacy.c | ||
| audio_pt_int.c | ||
| audio_pt_int.h | ||
| audio_template.h | ||
| audio_win_int.c | ||
| audio_win_int.h | ||
| coreaudio.c | ||
| dsound_template.h | ||
| dsoundaudio.c | ||
| Makefile.objs | ||
| mixeng.c | ||
| mixeng.h | ||
| mixeng_template.h | ||
| noaudio.c | ||
| ossaudio.c | ||
| paaudio.c | ||
| rate_template.h | ||
| sdlaudio.c | ||
| spiceaudio.c | ||
| trace-events | ||
| wavaudio.c | ||
| wavcapture.c | ||