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Figuring out why replay has failed is tricky at the best of times. Lets centralise the reporting of a replay sync error and add a little bit of extra information to help with debugging. Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20231211091346.14616-10-alex.bennee@linaro.org> |
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| .. | ||
| meson.build | ||
| replay-audio.c | ||
| replay-char.c | ||
| replay-debugging.c | ||
| replay-events.c | ||
| replay-input.c | ||
| replay-internal.c | ||
| replay-internal.h | ||
| replay-net.c | ||
| replay-random.c | ||
| replay-snapshot.c | ||
| replay-time.c | ||
| replay.c | ||
| stubs-system.c | ||