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In my "build everything" tree, changing migration/vmstate.h triggers a recompile of some 2700 out of 6600 objects (not counting tests and objects that don't depend on qemu/osdep.h). hw/hw.h supposedly includes it for convenience. Several other headers include it just to get VMStateDescription. The previous commit made that unnecessary. Include migration/vmstate.h only where it's still needed. Touching it now recompiles only some 1600 objects. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Alistair Francis <alistair.francis@wdc.com> Message-Id: <20190812052359.30071-16-armbru@redhat.com> Tested-by: Philippe Mathieu-Daudé <philmd@redhat.com> |
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| .. | ||
| authz | ||
| block | ||
| chardev | ||
| crypto | ||
| disas | ||
| exec | ||
| fpu | ||
| hw | ||
| io | ||
| libdecnumber | ||
| migration | ||
| monitor | ||
| net | ||
| qapi | ||
| qemu | ||
| qom | ||
| scsi | ||
| standard-headers | ||
| sysemu | ||
| ui | ||
| elf.h | ||
| glib-compat.h | ||
| qemu-common.h | ||
| qemu-io.h | ||
| trace-tcg.h | ||