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console_select() is shared by other displays and a console_select() call from one of them triggers console switching also in ui/curses, circumventing key state reinitialization that needs to be performed in preparation and resulting in stuck keys. Use its internal state to track the current active console to prevent such a surprise console switch. Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20240319-console-v2-2-3fd6feef321a@daynix.com> |
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| .. | ||
| clipboard.h | ||
| console.h | ||
| dbus-display.h | ||
| dbus-module.h | ||
| egl-context.h | ||
| egl-helpers.h | ||
| gtk.h | ||
| input.h | ||
| kbd-state.h | ||
| pixel_ops.h | ||
| pixman-minimal.h | ||
| qemu-pixman.h | ||
| qemu-spice-module.h | ||
| qemu-spice.h | ||
| rect.h | ||
| sdl2.h | ||
| shader.h | ||
| spice-display.h | ||
| surface.h | ||
| win32-kbd-hook.h | ||