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Each architecture's sourceset is placed in an hw_arch dictionary, and picked up from there when building the per-emulator static_library. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
5 lines
174 B
Meson
5 lines
174 B
Meson
unicore32_ss = ss.source_set()
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# PKUnity-v3 SoC and board information
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unicore32_ss.add(when: 'CONFIG_PUV3', if_true: files('puv3.c'))
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hw_arch += {'unicore32': unicore32_ss}
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