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While debugging over TCP is fairly straightforward now we have test cases that want to orchestrate via make and currently a parallel build fails as two processes can't use the same listening port. While system emulation offers a wide cornucopia of connection methods thanks to the chardev abstraction we are a little more limited for linux user. Thankfully the programming API for a TCP socket and a local UNIX socket is pretty much the same once it's set up. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-Id: <20200430190122.4592-7-alex.bennee@linaro.org> |
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| freebsd | ||
| i386 | ||
| netbsd | ||
| openbsd | ||
| sparc | ||
| sparc64 | ||
| x86_64 | ||
| bsd-mman.h | ||
| bsdload.c | ||
| elfload.c | ||
| errno_defs.h | ||
| main.c | ||
| Makefile.objs | ||
| mmap.c | ||
| qemu.h | ||
| signal.c | ||
| strace.c | ||
| syscall.c | ||
| syscall_defs.h | ||
| uaccess.c | ||