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egl_texture_blit() blits a texture, simliar to egl_fb_blit() but by rendering the texture to the screen instead of using a framebuffer blit. egl_texture_blend() renders a texture with alpha blending, will be used to render the cursor to the screen. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Message-id: 20171010135453.6704-6-kraxel@redhat.com |
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| .. | ||
| console.h | ||
| egl-context.h | ||
| egl-helpers.h | ||
| gtk.h | ||
| input.h | ||
| pixel_ops.h | ||
| qemu-pixman.h | ||
| qemu-spice.h | ||
| sdl2.h | ||
| shader.h | ||
| spice-display.h | ||