qemu/ui/meson.build
Volker Rümelin 4dafba778a ui/sdl2: reenable the SDL2 Windows keyboard hook procedure
Windows only:

The libSDL2 Windows message loop needs the libSDL2 Windows low
level keyboard hook procedure to grab the left and right Windows
keys correctly. Reenable the SDL2 Windows keyboard hook procedure.

Since SDL2 2.30.4 the SDL2 keyboard hook procedure also filters
out the special left Control key event for every Alt Gr key event
on keyboards with an international layout. This means the QEMU low
level keyboard hook procedure is no longer needed. Remove the QEMU
Windows keyboard hook procedure.

Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2139
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2323
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Link: https://lore.kernel.org/r/20241231115950.6732-1-vr_qemu@t-online.de
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
2025-02-13 13:50:45 +01:00

193 lines
5.6 KiB
Meson

system_ss.add(pixman)
specific_ss.add(when: ['CONFIG_SYSTEM_ONLY'], if_true: pixman) # for the include path
specific_ss.add(when: ['CONFIG_SYSTEM_ONLY'], if_true: opengl) # for the include path
system_ss.add(png)
system_ss.add(files(
'clipboard.c',
'console.c',
'cursor.c',
'dmabuf.c',
'input-keymap.c',
'input-legacy.c',
'input-barrier.c',
'input.c',
'kbd-state.c',
'keymaps.c',
'qemu-pixman.c',
'ui-hmp-cmds.c',
'ui-qmp-cmds.c',
'util.c',
))
system_ss.add(when: pixman, if_true: files('console-vc.c'), if_false: files('console-vc-stubs.c'))
if dbus_display
system_ss.add(files('dbus-module.c'))
endif
system_ss.add([spice_headers, files('spice-module.c')])
system_ss.add(when: spice_protocol, if_true: files('vdagent.c'))
if host_os == 'linux'
system_ss.add(files('input-linux.c', 'udmabuf.c'))
endif
system_ss.add(when: cocoa, if_true: files('cocoa.m'))
vnc_ss = ss.source_set()
vnc_ss.add(files(
'vnc.c',
'vnc-enc-zlib.c',
'vnc-enc-hextile.c',
'vnc-enc-tight.c',
'vnc-palette.c',
'vnc-enc-zrle.c',
'vnc-auth-vencrypt.c',
'vnc-ws.c',
'vnc-jobs.c',
'vnc-clipboard.c',
))
vnc_ss.add(zlib, jpeg)
vnc_ss.add(when: sasl, if_true: files('vnc-auth-sasl.c'))
system_ss.add_all(when: [vnc, pixman], if_true: vnc_ss)
system_ss.add(when: vnc, if_false: files('vnc-stubs.c'))
ui_modules = {}
if curses.found()
curses_ss = ss.source_set()
curses_ss.add(when: [curses, iconv], if_true: [files('curses.c'), pixman])
ui_modules += {'curses' : curses_ss}
endif
system_ss.add(opengl)
if opengl.found()
opengl_ss = ss.source_set()
opengl_ss.add(gbm, pixman)
opengl_ss.add(when: [opengl],
if_true: files('shader.c', 'console-gl.c', 'egl-helpers.c', 'egl-context.c'))
ui_modules += {'opengl' : opengl_ss}
endif
if opengl.found()
egl_headless_ss = ss.source_set()
egl_headless_ss.add(when: [opengl, pixman],
if_true: [files('egl-headless.c'), gbm])
ui_modules += {'egl-headless' : egl_headless_ss}
endif
if dbus_display
dbus_ss = ss.source_set()
env = environment()
env.set('HOST_OS', host_os)
xml = custom_target('dbus-display preprocess',
input: 'dbus-display1.xml',
output: 'dbus-display1.xml',
env: env,
command: [xml_pp, '@INPUT@', '@OUTPUT@'])
dbus_display1 = custom_target('dbus-display gdbus-codegen',
output: ['dbus-display1.h', 'dbus-display1.c'],
input: xml,
command: [gdbus_codegen, '@INPUT@',
'--glib-min-required', '2.64',
'--output-directory', meson.current_build_dir(),
'--interface-prefix', 'org.qemu.',
'--c-namespace', 'QemuDBus',
'--generate-c-code', '@BASENAME@'])
dbus_ss.add(when: gio,
if_true: [files(
'dbus-chardev.c',
'dbus-clipboard.c',
'dbus-console.c',
'dbus-error.c',
'dbus-listener.c',
'dbus.c',
), opengl, gbm, pixman, dbus_display1])
ui_modules += {'dbus' : dbus_ss}
endif
if gtk.found()
if host_os == 'windows'
system_ss.add(files('win32-kbd-hook.c'))
endif
gtk_ss = ss.source_set()
gtk_ss.add(gtk, vte, pixman, files('gtk.c'))
if have_gtk_clipboard
gtk_ss.add(files('gtk-clipboard.c'))
endif
gtk_ss.add(when: x11, if_true: files('x_keymap.c'))
gtk_ss.add(when: opengl, if_true: files('gtk-gl-area.c'))
gtk_ss.add(when: [x11, opengl], if_true: files('gtk-egl.c'))
ui_modules += {'gtk' : gtk_ss}
endif
if sdl.found()
sdl_ss = ss.source_set()
sdl_ss.add(sdl, sdl_image, pixman, glib, files(
'sdl2-2d.c',
'sdl2-input.c',
'sdl2.c',
))
sdl_ss.add(when: opengl, if_true: files('sdl2-gl.c'))
sdl_ss.add(when: x11, if_true: files('x_keymap.c'))
ui_modules += {'sdl' : sdl_ss}
endif
if spice.found()
spice_core_ss = ss.source_set()
spice_core_ss.add(spice, pixman, files(
'spice-core.c',
'spice-input.c',
'spice-display.c'
))
ui_modules += {'spice-core' : spice_core_ss}
if gio.found()
spice_ss = ss.source_set()
spice_ss.add(spice, gio, pixman, files('spice-app.c'))
ui_modules += {'spice-app': spice_ss}
endif
endif
keymaps = [
['atset1', 'qcode'],
['linux', 'qcode'],
['qcode', 'atset1'],
['qcode', 'atset2'],
['qcode', 'atset3'],
['qcode', 'linux'],
['qcode', 'qnum'],
['qcode', 'sun'],
['qnum', 'qcode'],
['usb', 'qcode'],
['win32', 'qcode'],
['x11', 'qcode'],
['xorgevdev', 'qcode'],
['xorgkbd', 'qcode'],
['xorgxquartz', 'qcode'],
['xorgxwin', 'qcode'],
['osx', 'qcode'],
]
if have_system or xkbcommon.found()
keycodemapdb_proj = subproject('keycodemapdb', required: true)
foreach e : keymaps
output = 'input-keymap-@0@-to-@1@.c.inc'.format(e[0], e[1])
genh += custom_target(output,
output: output,
capture: true,
input: keycodemapdb_proj.get_variable('keymaps_csv'),
command: [python, keycodemapdb_proj.get_variable('keymap_gen').full_path(),
'code-map', '--lang', 'glib2',
'--varname', 'qemu_input_map_@0@_to_@1@'.format(e[0], e[1]),
'@INPUT0@', e[0], e[1]])
endforeach
endif
subdir('shader')
if have_system
subdir('icons')
install_data('qemu.desktop', install_dir: qemu_desktopdir)
endif
modules += {'ui': ui_modules}