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Headers in include/sysemu/ are not only related to system *emulation*, they are also used by virtualization. Rename as system/ which is clearer. Files renamed manually then mechanical change using sed tool. Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Tested-by: Lei Yang <leiyang@redhat.com> Message-Id: <20241203172445.28576-1-philmd@linaro.org>
59 lines
1.5 KiB
C
59 lines
1.5 KiB
C
/*
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* replay-time.c
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*
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* Copyright (c) 2010-2015 Institute for System Programming
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* of the Russian Academy of Sciences.
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*
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* This work is licensed under the terms of the GNU GPL, version 2 or later.
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* See the COPYING file in the top-level directory.
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*
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*/
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#include "qemu/osdep.h"
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#include "system/replay.h"
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#include "replay-internal.h"
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#include "qemu/error-report.h"
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int64_t replay_save_clock(ReplayClockKind kind, int64_t clock,
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int64_t raw_icount)
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{
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g_assert(replay_file);
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g_assert(replay_mutex_locked());
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/*
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* Due to the caller's locking requirements we get the icount from it
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* instead of using replay_save_instructions().
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*/
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replay_advance_current_icount(raw_icount);
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replay_put_event(EVENT_CLOCK + kind);
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replay_put_qword(clock);
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return clock;
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}
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void replay_read_next_clock(ReplayClockKind kind)
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{
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unsigned int read_kind = replay_state.data_kind - EVENT_CLOCK;
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assert(read_kind == kind);
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int64_t clock = replay_get_qword();
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replay_check_error();
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replay_finish_event();
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replay_state.cached_clock[read_kind] = clock;
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}
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/*! Reads next clock event from the input. */
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int64_t replay_read_clock(ReplayClockKind kind, int64_t raw_icount)
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{
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g_assert(replay_file && replay_mutex_locked());
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replay_advance_current_icount(raw_icount);
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if (replay_next_event_is(EVENT_CLOCK + kind)) {
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replay_read_next_clock(kind);
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}
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return replay_state.cached_clock[kind];
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}
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