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QEMU_RGB macro is actually defining a pixman color. Make this explicit
in the macro name. Move it to qemu-pixman.h so it can be used elsewhere,
as done in the following patch. Finally, define
QEMU_PIXMAN_COLOR_{BLACK,GRAY}, to avoid need to look up the VGA color
table from the QemuConsole placeholder surface rendering.
Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-Id: <20230830093843.3531473-37-marcandre.lureau@redhat.com>
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| .. | ||
| clipboard.h | ||
| console.h | ||
| dbus-display.h | ||
| dbus-module.h | ||
| egl-context.h | ||
| egl-helpers.h | ||
| gtk.h | ||
| input.h | ||
| kbd-state.h | ||
| pixel_ops.h | ||
| qemu-pixman.h | ||
| qemu-spice-module.h | ||
| qemu-spice.h | ||
| sdl2.h | ||
| shader.h | ||
| spice-display.h | ||
| win32-kbd-hook.h | ||