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The rate of pulseaudio absorbing the audio stream is used to control the the rate of the guests audio stream. When the emulated hardware uses small chunks (like intel-hda does) we need small chunks on the audio backend side too, otherwise that feedback loop doesn't work very well. Cc: Max Ehrlich <maxehr@umiacs.umd.edu> Cc: Martin Schrodt <martin@schrodt.org> Buglink: https://bugs.launchpad.net/bugs/1795527 Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Philippe Mathieu-Daudé <philmd@redhat.com> Message-id: 20181109142032.1628-1-kraxel@redhat.com |
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| .. | ||
| alsaaudio.c | ||
| audio.c | ||
| audio.h | ||
| audio_int.h | ||
| audio_pt_int.c | ||
| audio_pt_int.h | ||
| audio_template.h | ||
| audio_win_int.c | ||
| audio_win_int.h | ||
| coreaudio.c | ||
| dsound_template.h | ||
| dsoundaudio.c | ||
| Makefile.objs | ||
| mixeng.c | ||
| mixeng.h | ||
| mixeng_template.h | ||
| noaudio.c | ||
| ossaudio.c | ||
| paaudio.c | ||
| rate_template.h | ||
| sdlaudio.c | ||
| spiceaudio.c | ||
| trace-events | ||
| wavaudio.c | ||
| wavcapture.c | ||