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Create a buffer for the vertex data and place vertexes there at initialization time. Then just use the buffer for each texture blit. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com> |
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| .. | ||
| console.h | ||
| egl-helpers.h | ||
| gtk.h | ||
| input.h | ||
| pixel_ops.h | ||
| qemu-pixman.h | ||
| qemu-spice.h | ||
| sdl2.h | ||
| shader.h | ||
| spice-display.h | ||