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The following patch will get the underlying D3D11 Texture2D from the virgl renderer scanout. Pass it along to the texture scanout callbacks as a priliminary step, to simplify review. Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-Id: <20230606115658.677673-20-marcandre.lureau@redhat.com> |
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| .. | ||
| clipboard.h | ||
| console.h | ||
| dbus-display.h | ||
| dbus-module.h | ||
| egl-context.h | ||
| egl-helpers.h | ||
| gtk.h | ||
| input.h | ||
| kbd-state.h | ||
| pixel_ops.h | ||
| qemu-pixman.h | ||
| qemu-spice-module.h | ||
| qemu-spice.h | ||
| sdl2.h | ||
| shader.h | ||
| spice-display.h | ||
| win32-kbd-hook.h | ||