Consolidate DisplaySurface allocation in qemu_alloc_display()

This removes various code duplication from console.e and sdl.c

Signed-off-by: Jes Sorensen <Jes.Sorensen@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This commit is contained in:
Jes Sorensen 2011-03-16 13:33:30 +01:00 committed by Anthony Liguori
parent 6aae3df15d
commit ffe8b821a1
3 changed files with 37 additions and 37 deletions

View file

@ -176,22 +176,18 @@ static DisplaySurface* sdl_create_displaysurface(int width, int height)
surface->width = width;
surface->height = height;
if (scaling_active) {
if (host_format.BytesPerPixel != 2 && host_format.BytesPerPixel != 4) {
surface->linesize = width * 4;
surface->pf = qemu_default_pixelformat(32);
} else {
surface->linesize = width * host_format.BytesPerPixel;
surface->pf = sdl_to_qemu_pixelformat(&host_format);
}
#ifdef HOST_WORDS_BIGENDIAN
surface->flags = QEMU_ALLOCATED_FLAG | QEMU_BIG_ENDIAN_FLAG;
#else
surface->flags = QEMU_ALLOCATED_FLAG;
#endif
surface->data = (uint8_t*) qemu_mallocz(surface->linesize * surface->height);
if (scaling_active) {
int linesize;
PixelFormat pf;
if (host_format.BytesPerPixel != 2 && host_format.BytesPerPixel != 4) {
linesize = width * 4;
pf = qemu_default_pixelformat(32);
} else {
linesize = width * host_format.BytesPerPixel;
pf = sdl_to_qemu_pixelformat(&host_format);
}
qemu_alloc_display(surface, width, height, linesize, pf, 0);
return surface;
}