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tcg/arm: Implement negsetcond_i32
Trivial, as we simply need to load a different constant in the conditional move. Reviewed-by: Peter Maydell <peter.maydell@linaro.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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2 changed files with 10 additions and 1 deletions
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@ -116,7 +116,7 @@ extern bool use_neon_instructions;
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#define TCG_TARGET_HAS_sextract_i32 use_armv7_instructions
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#define TCG_TARGET_HAS_extract2_i32 1
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#define TCG_TARGET_HAS_movcond_i32 1
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#define TCG_TARGET_HAS_negsetcond_i32 0
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#define TCG_TARGET_HAS_negsetcond_i32 1
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#define TCG_TARGET_HAS_mulu2_i32 1
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#define TCG_TARGET_HAS_muls2_i32 1
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#define TCG_TARGET_HAS_muluh_i32 0
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