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suspend: make ps/2 devices wakeup the guest
This patch adds wakeup support to ps/2 emulation. Any key press on the ps/2 keyboard will wakeup the guest. Likewise any mouse button press will wakeup the guest. Mouse moves are ignored, so the guest will not wakeup in case your mouse crosses the vnc window of a suspended guest by accident. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
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1 changed files with 6 additions and 0 deletions
6
hw/ps2.c
6
hw/ps2.c
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@ -24,6 +24,7 @@
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#include "hw.h"
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#include "ps2.h"
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#include "console.h"
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#include "sysemu.h"
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/* debug PC keyboard */
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//#define DEBUG_KBD
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@ -154,6 +155,7 @@ static void ps2_put_keycode(void *opaque, int keycode)
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{
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PS2KbdState *s = opaque;
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qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
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/* XXX: add support for scancode set 1 */
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if (!s->translate && keycode < 0xe0 && s->scancode_set > 1) {
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if (keycode & 0x80) {
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@ -368,6 +370,10 @@ static void ps2_mouse_event(void *opaque,
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return;
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s->mouse_buttons = buttons_state;
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if (buttons_state) {
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qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
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}
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if (!(s->mouse_status & MOUSE_STATUS_REMOTE) &&
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(s->common.queue.count < (PS2_QUEUE_SIZE - 16))) {
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for(;;) {
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