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ui/opengl: Reduce build required libraries for opengl
We now use epoxy to load opengl libraries. This means we don't need to link opengl libraries directly if interfaces handled by epoxy. With this, we just need epoxy headers and epoxy's *.so to build. Tested with epoxy-1.3.1. - sdl2/gtk/console egl stuff doesn't require other than epoxy - milkymist-tmu2 glx stuff doesn't require other than epoxy (lm32 test is limited, because can't find mmone-bios.bin, so just test to load libGL with "./lm32-softmmu/qemu-system-lm32 -M milkymist,accel=qtest") Signed-off-by: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp> [ lm32 tested by kraxel ] Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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3 changed files with 7 additions and 20 deletions
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@ -88,7 +88,8 @@ static inline DeviceState *milkymist_pfpu_create(hwaddr base,
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#ifdef CONFIG_OPENGL
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#include <X11/Xlib.h>
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#include <GL/glx.h>
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#include <epoxy/gl.h>
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#include <epoxy/glx.h>
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static const int glx_fbconfig_attr[] = {
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GLX_GREEN_SIZE, 5,
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GLX_GREEN_SIZE, 6,
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