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console: rename dpy_gl_scanout to dpy_gl_scanout_texture
We'll add a variant which accepts dmabufs soon. Change the name so we can easily disturgish the two variants. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
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11 changed files with 80 additions and 64 deletions
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ui/sdl2-gl.c
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ui/sdl2-gl.c
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@ -184,11 +184,13 @@ QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
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return (QEMUGLContext)sdlctx;
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}
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void sdl2_gl_scanout(DisplayChangeListener *dcl,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t backing_width, uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id,
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bool backing_y_0_top,
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uint32_t backing_width,
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uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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{
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struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
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