console: rename dpy_gl_scanout to dpy_gl_scanout_texture

We'll add a variant which accepts dmabufs soon.  Change
the name so we can easily disturgish the two variants.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
This commit is contained in:
Gerd Hoffmann 2017-02-21 10:37:16 +01:00
parent 3b1d816984
commit f4c36bdab6
11 changed files with 80 additions and 64 deletions

View file

@ -184,11 +184,13 @@ QEMUGLContext sdl2_gl_get_current_context(DisplayChangeListener *dcl)
return (QEMUGLContext)sdlctx;
}
void sdl2_gl_scanout(DisplayChangeListener *dcl,
uint32_t backing_id, bool backing_y_0_top,
uint32_t backing_width, uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h)
void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
uint32_t backing_id,
bool backing_y_0_top,
uint32_t backing_width,
uint32_t backing_height,
uint32_t x, uint32_t y,
uint32_t w, uint32_t h)
{
struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);