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console: rename dpy_gl_scanout to dpy_gl_scanout_texture
We'll add a variant which accepts dmabufs soon. Change the name so we can easily disturgish the two variants. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-2-git-send-email-kraxel@redhat.com
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11 changed files with 80 additions and 64 deletions
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ui/gtk-egl.c
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ui/gtk-egl.c
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@ -170,11 +170,11 @@ QEMUGLContext gd_egl_create_context(DisplayChangeListener *dcl,
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return qemu_egl_create_context(dcl, params);
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}
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void gd_egl_scanout(DisplayChangeListener *dcl,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t backing_width, uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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void gd_egl_scanout_texture(DisplayChangeListener *dcl,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t backing_width, uint32_t backing_height,
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uint32_t x, uint32_t y,
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uint32_t w, uint32_t h)
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{
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VirtualConsole *vc = container_of(dcl, VirtualConsole, gfx.dcl);
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