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Slowdown SDL while minimized
When SDL is invisible/minimized, there is no need to keep calling the VGA refresh 33 times per second. This patch reduces in that case the rate to 2 times per second, which should be responsive enough for the un-minimizing event. (Samuel Thibault) git-svn-id: svn://svn.savannah.nongnu.org/qemu/trunk@4050 c046a42c-6fe2-441c-8c8c-71466251a162
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3 changed files with 15 additions and 1 deletions
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@ -71,6 +71,7 @@ struct DisplayState {
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int height;
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void *opaque;
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struct QEMUTimer *gui_timer;
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uint64_t gui_timer_interval;
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void (*dpy_update)(struct DisplayState *s, int x, int y, int w, int h);
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void (*dpy_resize)(struct DisplayState *s, int w, int h);
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