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replay: move internal data to the structure
This patch moves replay static variables into the structure to allow saving and loading them with savevm/loadvm. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20160926080804.6992.87687.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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5 changed files with 24 additions and 23 deletions
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@ -38,15 +38,15 @@ bool replay_next_event_is(int event)
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/* nothing to skip - not all instructions used */
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if (replay_state.instructions_count != 0) {
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assert(replay_data_kind == EVENT_INSTRUCTION);
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assert(replay_state.data_kind == EVENT_INSTRUCTION);
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return event == EVENT_INSTRUCTION;
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}
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while (true) {
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if (event == replay_data_kind) {
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if (event == replay_state.data_kind) {
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res = true;
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}
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switch (replay_data_kind) {
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switch (replay_state.data_kind) {
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case EVENT_SHUTDOWN:
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replay_finish_event();
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qemu_system_shutdown_request();
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@ -85,7 +85,7 @@ void replay_account_executed_instructions(void)
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replay_state.instructions_count -= count;
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replay_state.current_step += count;
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if (replay_state.instructions_count == 0) {
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assert(replay_data_kind == EVENT_INSTRUCTION);
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assert(replay_state.data_kind == EVENT_INSTRUCTION);
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replay_finish_event();
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/* Wake up iothread. This is required because
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timers will not expire until clock counters
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@ -188,7 +188,7 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint)
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if (replay_mode == REPLAY_MODE_PLAY) {
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if (replay_next_event_is(EVENT_CHECKPOINT + checkpoint)) {
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replay_finish_event();
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} else if (replay_data_kind != EVENT_ASYNC) {
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} else if (replay_state.data_kind != EVENT_ASYNC) {
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res = false;
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goto out;
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}
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@ -196,7 +196,7 @@ bool replay_checkpoint(ReplayCheckpoint checkpoint)
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/* replay_read_events may leave some unread events.
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Return false if not all of the events associated with
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checkpoint were processed */
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res = replay_data_kind != EVENT_ASYNC;
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res = replay_state.data_kind != EVENT_ASYNC;
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} else if (replay_mode == REPLAY_MODE_RECORD) {
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replay_put_event(EVENT_CHECKPOINT + checkpoint);
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replay_save_events(checkpoint);
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@ -237,9 +237,10 @@ static void replay_enable(const char *fname, int mode)
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replay_filename = g_strdup(fname);
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replay_mode = mode;
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replay_data_kind = -1;
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replay_state.data_kind = -1;
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replay_state.instructions_count = 0;
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replay_state.current_step = 0;
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replay_state.has_unread_data = 0;
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/* skip file header for RECORD and check it for PLAY */
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if (replay_mode == REPLAY_MODE_RECORD) {
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