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replay: move internal data to the structure
This patch moves replay static variables into the structure to allow saving and loading them with savevm/loadvm. Reviewed-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20160926080804.6992.87687.stgit@PASHA-ISP> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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5 changed files with 24 additions and 23 deletions
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@ -62,11 +62,13 @@ typedef struct ReplayState {
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uint64_t current_step;
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/*! Number of instructions to be executed before other events happen. */
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int instructions_count;
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/*! Type of the currently executed event. */
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unsigned int data_kind;
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/*! Flag which indicates that event is not processed yet. */
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unsigned int has_unread_data;
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} ReplayState;
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extern ReplayState replay_state;
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extern unsigned int replay_data_kind;
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/* File for replay writing */
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extern FILE *replay_file;
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@ -98,7 +100,7 @@ void replay_check_error(void);
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the next event from the log. */
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void replay_finish_event(void);
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/*! Reads data type from the file and stores it in the
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replay_data_kind variable. */
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data_kind variable. */
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void replay_fetch_data_kind(void);
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/*! Saves queued events (like instructions and sound). */
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