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ui: convert the SDL2 frontend to keycodemapdb
The SDL2 scancodes are conveniently identical to the USB scancodes. Replace the sdl2_scancode_to_qcode table with an automatically generated table. Missing entries in sdl2_scancode_to_qcode now fixed: - 0x32 -> Q_KEY_CODE_BACKSLASH - 0x66 -> Q_KEY_CODE_POWER - 0x67 -> Q_KEY_CODE_KP_EQUALS - 0x74 -> Q_KEY_CODE_OPEN - 0x77 -> Q_KEY_CODE_FRONT - 0x7f -> Q_KEY_CODE_AUDIOMUTE - 0x80 -> Q_KEY_CODE_VOLUMEUP - 0x81 -> Q_KEY_CODE_VOLUMEDOWN - 0x85 -> Q_KEY_CODE_KP_COMMA - 0x87 -> Q_KEY_CODE_RO - 0x89 -> Q_KEY_CODE_YEN - 0x8a -> Q_KEY_CODE_HENKAN - 0x93 -> Q_KEY_CODE_HIRAGANA - 0xe8 -> Q_KEY_CODE_AUDIOPLAY - 0xe9 -> Q_KEY_CODE_AUDIOSTOP - 0xea -> Q_KEY_CODE_AUDIOPREV - 0xeb -> Q_KEY_CODE_AUDIONEXT - 0xed -> Q_KEY_CODE_VOLUMEUP - 0xee -> Q_KEY_CODE_VOLUMEDOWN - 0xef -> Q_KEY_CODE_AUDIOMUTE - 0xf1 -> Q_KEY_CODE_AC_BACK - 0xf2 -> Q_KEY_CODE_AC_FORWARD - 0xf3 -> Q_KEY_CODE_STOP - 0xf4 -> Q_KEY_CODE_FIND - 0xf8 -> Q_KEY_CODE_SLEEP - 0xfa -> Q_KEY_CODE_AC_REFRESH - 0xfb -> Q_KEY_CODE_CALCULATOR And some mistakes corrected: - 0x65 -> Q_KEY_CODE_COMPOSE, not duplicating Q_KEY_CODE_MENU Signed-off-by: Daniel P. Berrange <berrange@redhat.com> Message-id: 20180117164717.15855-2-berrange@redhat.com Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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5 changed files with 16 additions and 272 deletions
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@ -30,8 +30,6 @@
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#include "ui/sdl2.h"
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#include "sysemu/sysemu.h"
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#include "sdl2-keymap.h"
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static uint8_t modifiers_state[SDL_NUM_SCANCODES];
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void sdl2_reset_keys(struct sdl2_console *scon)
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@ -39,9 +37,11 @@ void sdl2_reset_keys(struct sdl2_console *scon)
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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int i;
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for (i = 0; i < SDL_NUM_SCANCODES; i++) {
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for (i = 0 ;
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i < SDL_NUM_SCANCODES && i < qemu_input_map_usb_to_qcode_len ;
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i++) {
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if (modifiers_state[i]) {
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int qcode = sdl2_scancode_to_qcode[i];
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int qcode = qemu_input_map_usb_to_qcode[i];
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qemu_input_event_send_key_qcode(con, qcode, false);
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modifiers_state[i] = 0;
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}
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@ -51,9 +51,15 @@ void sdl2_reset_keys(struct sdl2_console *scon)
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void sdl2_process_key(struct sdl2_console *scon,
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SDL_KeyboardEvent *ev)
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{
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int qcode = sdl2_scancode_to_qcode[ev->keysym.scancode];
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int qcode;
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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if (ev->keysym.scancode >= qemu_input_map_usb_to_qcode_len) {
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return;
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}
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qcode = qemu_input_map_usb_to_qcode[ev->keysym.scancode];
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if (!qemu_console_is_graphic(con)) {
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if (ev->type == SDL_KEYDOWN) {
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switch (ev->keysym.scancode) {
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