ui/sdl2: ignore GUI keys in SDL_TEXTINPUT handler

Ignore GUI keys for SDL_TEXTINPUT events, just like GUI keys are
ignored for SDL_KEYDOWN events. This prevents unintended text input
in a text console when hiding the text console with the GUI keys.

The SDL_TEXTINPUT event always comes after the SDL_KEYDOWN event.
See https://github.com/libsdl-org/SDL/issues/1659.

Tested-by: Howard Spoelstra <hsp.cat7@gmail.com>
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
Tested-by: Bernhard Beschow <shentey@gmail.com>
Message-ID: <20240909061552.6122-3-vr_qemu@t-online.de>
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
This commit is contained in:
Volker Rümelin 2024-09-09 08:15:52 +02:00 committed by Philippe Mathieu-Daudé
parent df3c610ffc
commit eaea80315f
2 changed files with 10 additions and 8 deletions

View file

@ -42,6 +42,7 @@ struct sdl2_console {
int updates;
int idle_counter;
int ignore_hotkeys;
bool gui_keysym;
SDL_GLContext winctx;
QKbdState *kbd;
#ifdef CONFIG_OPENGL