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console: add dpy_gl_scanout_disable
Helper function (and DisplayChangeListenerOps ptr) to disable scanouts. Replaces using dpy_gl_scanout_texture with 0x0 size and no texture specified. Allows cleanups to make the io and gfx emulation code more readable. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-3-git-send-email-kraxel@redhat.com
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2 changed files with 13 additions and 0 deletions
11
ui/console.c
11
ui/console.c
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@ -1735,6 +1735,17 @@ QEMUGLContext dpy_gl_ctx_get_current(QemuConsole *con)
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return con->gl->ops->dpy_gl_ctx_get_current(con->gl);
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}
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void dpy_gl_scanout_disable(QemuConsole *con)
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{
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assert(con->gl);
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if (con->gl->ops->dpy_gl_scanout_disable) {
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con->gl->ops->dpy_gl_scanout_disable(con->gl);
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} else {
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con->gl->ops->dpy_gl_scanout_texture(con->gl, 0, false, 0, 0,
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0, 0, 0, 0);
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}
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}
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void dpy_gl_scanout_texture(QemuConsole *con,
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uint32_t backing_id,
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bool backing_y_0_top,
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