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console: add dpy_gl_scanout_disable
Helper function (and DisplayChangeListenerOps ptr) to disable scanouts. Replaces using dpy_gl_scanout_texture with 0x0 size and no texture specified. Allows cleanups to make the io and gfx emulation code more readable. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 1487669841-13668-3-git-send-email-kraxel@redhat.com
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@ -215,6 +215,7 @@ typedef struct DisplayChangeListenerOps {
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QEMUGLContext ctx);
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QEMUGLContext (*dpy_gl_ctx_get_current)(DisplayChangeListener *dcl);
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void (*dpy_gl_scanout_disable)(DisplayChangeListener *dcl);
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void (*dpy_gl_scanout_texture)(DisplayChangeListener *dcl,
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uint32_t backing_id,
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bool backing_y_0_top,
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@ -287,6 +288,7 @@ bool dpy_cursor_define_supported(QemuConsole *con);
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bool dpy_gfx_check_format(QemuConsole *con,
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pixman_format_code_t format);
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void dpy_gl_scanout_disable(QemuConsole *con);
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void dpy_gl_scanout_texture(QemuConsole *con,
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uint32_t backing_id, bool backing_y_0_top,
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uint32_t backing_width, uint32_t backing_height,
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