replay: add BH oneshot event for block layer

Replay is capable of recording normal BH events, but sometimes
there are single use callbacks scheduled with aio_bh_schedule_oneshot
function. This patch enables recording and replaying such callbacks.
Block layer uses these events for calling the completion function.
Replaying these calls makes the execution deterministic.

Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
Acked-by: Kevin Wolf <kwolf@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
This commit is contained in:
Pavel Dovgalyuk 2019-09-17 14:58:19 +03:00 committed by Kevin Wolf
parent ae25dccb7d
commit e4ec5ad464
13 changed files with 59 additions and 16 deletions

View file

@ -15,6 +15,7 @@
#include "qapi/qapi-types-misc.h"
#include "qapi/qapi-types-run-state.h"
#include "qapi/qapi-types-ui.h"
#include "block/aio.h"
/* replay clock kinds */
enum ReplayClockKind {
@ -140,6 +141,9 @@ void replay_enable_events(void);
bool replay_events_enabled(void);
/*! Adds bottom half event to the queue */
void replay_bh_schedule_event(QEMUBH *bh);
/* Adds oneshot bottom half event to the queue */
void replay_bh_schedule_oneshot_event(AioContext *ctx,
QEMUBHFunc *cb, void *opaque);
/*! Adds input event to the queue */
void replay_input_event(QemuConsole *src, InputEvent *evt);
/*! Adds input sync event to the queue */