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build-sys: fix crlf-ending C code
On msys2, the shader-to-C script produces bad C: ./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror] Fix it by changing the line ending from crlf to lf, and convert the script to Python (qemu build seems perl-free after that). Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com> Acked-by: Thomas Huth <thuth@redhat.com> Message-Id: <20230110132700.833690-2-marcandre.lureau@redhat.com> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20230124180127.1881110-6-alex.bennee@linaro.org>
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3 changed files with 27 additions and 17 deletions
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@ -2779,7 +2779,7 @@ config_host_data.set('CONFIG_SLIRP', slirp.found())
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genh += configure_file(output: 'config-host.h', configuration: config_host_data)
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hxtool = find_program('scripts/hxtool')
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shaderinclude = find_program('scripts/shaderinclude.pl')
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shaderinclude = find_program('scripts/shaderinclude.py')
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qapi_gen = find_program('scripts/qapi-gen.py')
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qapi_gen_depends = [ meson.current_source_dir() / 'scripts/qapi/__init__.py',
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meson.current_source_dir() / 'scripts/qapi/commands.py',
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