build-sys: fix crlf-ending C code

On msys2, the shader-to-C script produces bad C:
./ui/shader/texture-blit-vert.h:2:5: error: missing terminating " character [-Werror]

Fix it by changing the line ending from crlf to lf, and convert the
script to Python (qemu build seems perl-free after that).

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Acked-by: Thomas Huth <thuth@redhat.com>
Message-Id: <20230110132700.833690-2-marcandre.lureau@redhat.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20230124180127.1881110-6-alex.bennee@linaro.org>
This commit is contained in:
Marc-André Lureau 2023-01-24 18:00:57 +00:00 committed by Alex Bennée
parent c906e6fbaa
commit e2c4012bc3
3 changed files with 27 additions and 17 deletions

View file

@ -2779,7 +2779,7 @@ config_host_data.set('CONFIG_SLIRP', slirp.found())
genh += configure_file(output: 'config-host.h', configuration: config_host_data)
hxtool = find_program('scripts/hxtool')
shaderinclude = find_program('scripts/shaderinclude.pl')
shaderinclude = find_program('scripts/shaderinclude.py')
qapi_gen = find_program('scripts/qapi-gen.py')
qapi_gen_depends = [ meson.current_source_dir() / 'scripts/qapi/__init__.py',
meson.current_source_dir() / 'scripts/qapi/commands.py',