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audio: handle leftover audio frame from upsampling
Upsampling may leave one remaining audio frame in the input buffer. The emulated audio playback devices are currently resposible to write this audio frame again in the next write cycle. Push that task down to audio_pcm_sw_write. This is another step towards an audio callback interface that guarantees that when audio frontends are told they can write n audio frames, they can actually do so. Acked-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com> Signed-off-by: Volker Rümelin <vr_qemu@t-online.de> Message-Id: <20230224190555.7409-13-vr_qemu@t-online.de>
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2 changed files with 34 additions and 6 deletions
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@ -138,6 +138,12 @@ static int glue (audio_pcm_sw_alloc_resources_, TYPE) (SW *sw)
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return -1;
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}
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/*
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* Allocate one additional audio frame that is needed for upsampling
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* if the resample buffer size is small. For large buffer sizes take
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* care of overflows.
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*/
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samples = samples < INT_MAX ? samples + 1 : INT_MAX;
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sw->resample_buf.buffer = g_new0(st_sample, samples);
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sw->resample_buf.size = samples;
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sw->resample_buf.pos = 0;
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