file-win32: Switch to byte-based callbacks

We are gradually moving away from sector-based interfaces, towards
byte-based.  Make the change for the last few sector-based callbacks
in the file-win32 driver.

Note that the driver was already using byte-based calls for
performing actual I/O, so this just gets rid of a round trip
of scaling; however, as I don't know if Windows is tolerant of
non-sector AIO operations, I went with the conservative approach
of modifying .bdrv_refresh_limits to override the block layer
defaults back to the pre-patch value of 512.

Signed-off-by: Eric Blake <eblake@redhat.com>
Signed-off-by: Kevin Wolf <kwolf@redhat.com>
This commit is contained in:
Eric Blake 2018-04-24 14:25:02 -05:00 committed by Kevin Wolf
parent e31f6864a6
commit de7056a3f9
3 changed files with 32 additions and 22 deletions

View file

@ -57,7 +57,7 @@ void win32_aio_cleanup(QEMUWin32AIOState *aio);
int win32_aio_attach(QEMUWin32AIOState *aio, HANDLE hfile);
BlockAIOCB *win32_aio_submit(BlockDriverState *bs,
QEMUWin32AIOState *aio, HANDLE hfile,
int64_t sector_num, QEMUIOVector *qiov, int nb_sectors,
uint64_t offset, uint64_t bytes, QEMUIOVector *qiov,
BlockCompletionFunc *cb, void *opaque, int type);
void win32_aio_detach_aio_context(QEMUWin32AIOState *aio,
AioContext *old_context);