ui: add egl_fb_read_rect()

Similar to egl_fb_read(), same limitations, but with extra arguments to
read a subset of the framebuffer. Used in following commits.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20230606115658.677673-15-marcandre.lureau@redhat.com>
This commit is contained in:
Marc-André Lureau 2023-06-06 15:56:51 +04:00
parent afe8e0b6db
commit da9eb580b7
2 changed files with 15 additions and 0 deletions

View file

@ -31,6 +31,7 @@ void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
void egl_fb_read(DisplaySurface *dst, egl_fb *src);
void egl_fb_read_rect(DisplaySurface *dst, egl_fb *src, int x, int y, int w, int h);
void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,