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target/arm/cpu.h: add additional float_status flags
Half-precision flush to zero behaviour is controlled by a separate FZ16 bit in the FPCR. To handle this we pass a pointer to fp_status_fp16 when working on half-precision operations. The value of the presented FPCR is calculated from an amalgam of the two when read. Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Richard Henderson <richard.henderson@linaro.org> Message-id: 20180227143852.11175-5-alex.bennee@linaro.org Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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3 changed files with 75 additions and 36 deletions
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@ -538,19 +538,29 @@ typedef struct CPUARMState {
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/* scratch space when Tn are not sufficient. */
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uint32_t scratch[8];
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/* fp_status is the "normal" fp status. standard_fp_status retains
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* values corresponding to the ARM "Standard FPSCR Value", ie
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* default-NaN, flush-to-zero, round-to-nearest and is used by
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* any operations (generally Neon) which the architecture defines
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* as controlled by the standard FPSCR value rather than the FPSCR.
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/* There are a number of distinct float control structures:
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*
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* fp_status: is the "normal" fp status.
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* fp_status_fp16: used for half-precision calculations
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* standard_fp_status : the ARM "Standard FPSCR Value"
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*
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* Half-precision operations are governed by a separate
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* flush-to-zero control bit in FPSCR:FZ16. We pass a separate
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* status structure to control this.
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*
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* The "Standard FPSCR", ie default-NaN, flush-to-zero,
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* round-to-nearest and is used by any operations (generally
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* Neon) which the architecture defines as controlled by the
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* standard FPSCR value rather than the FPSCR.
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*
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* To avoid having to transfer exception bits around, we simply
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* say that the FPSCR cumulative exception flags are the logical
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* OR of the flags in the two fp statuses. This relies on the
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* OR of the flags in the three fp statuses. This relies on the
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* only thing which needs to read the exception flags being
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* an explicit FPSCR read.
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*/
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float_status fp_status;
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float_status fp_status_f16;
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float_status standard_fp_status;
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/* ZCR_EL[1-3] */
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@ -1190,12 +1200,20 @@ static inline void xpsr_write(CPUARMState *env, uint32_t val, uint32_t mask)
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uint32_t vfp_get_fpscr(CPUARMState *env);
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void vfp_set_fpscr(CPUARMState *env, uint32_t val);
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/* For A64 the FPSCR is split into two logically distinct registers,
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/* FPCR, Floating Point Control Register
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* FPSR, Floating Poiht Status Register
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*
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* For A64 the FPSCR is split into two logically distinct registers,
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* FPCR and FPSR. However since they still use non-overlapping bits
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* we store the underlying state in fpscr and just mask on read/write.
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*/
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#define FPSR_MASK 0xf800009f
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#define FPCR_MASK 0x07f79f00
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#define FPCR_FZ16 (1 << 19) /* ARMv8.2+, FP16 flush-to-zero */
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#define FPCR_FZ (1 << 24) /* Flush-to-zero enable bit */
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#define FPCR_DN (1 << 25) /* Default NaN enable bit */
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static inline uint32_t vfp_get_fpsr(CPUARMState *env)
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{
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return vfp_get_fpscr(env) & FPSR_MASK;
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