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ui/egl: fix framebuffer reads
Fix egl_fb_read() to use the (destination) surface size instead of the (source) framebuffer source for glReadPixels. Pass the DisplaySurface instead of the pixeldata pointer to egl_fb_read() to make this possible. With that in place framebuffer reads work fine even if the surface and framebuffer sizes don't match, so we can remove the guest-triggerable asserts in egl_scanout_flush(). Buglink: https://bugzilla.redhat.com//show_bug.cgi?id=1749659 Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com> Message-id: 20190909073911.24787-1-kraxel@redhat.com
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3 changed files with 5 additions and 7 deletions
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@ -25,7 +25,7 @@ void egl_fb_setup_for_tex(egl_fb *fb, int width, int height,
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GLuint texture, bool delete);
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void egl_fb_setup_new_tex(egl_fb *fb, int width, int height);
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void egl_fb_blit(egl_fb *dst, egl_fb *src, bool flip);
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void egl_fb_read(void *dst, egl_fb *src);
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void egl_fb_read(DisplaySurface *dst, egl_fb *src);
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void egl_texture_blit(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip);
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void egl_texture_blend(QemuGLShader *gls, egl_fb *dst, egl_fb *src, bool flip,
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