console-gl: add opengl rendering helper functions

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
Reviewed-by: Max Reitz <mreitz@redhat.com>
This commit is contained in:
Gerd Hoffmann 2015-01-09 11:40:23 +01:00
parent 985e1c9b00
commit cd2bc889e5
9 changed files with 247 additions and 1 deletions

View file

@ -26,9 +26,12 @@ sdl.mo-cflags := $(SDL_CFLAGS)
ifeq ($(CONFIG_OPENGL),y)
common-obj-y += shader.o
common-obj-y += console-gl.o
endif
gtk.o-cflags := $(GTK_CFLAGS) $(VTE_CFLAGS)
shader.o-cflags += $(OPENGL_CFLAGS)
console-gl.o-cflags += $(OPENGL_CFLAGS)
shader.o-libs += $(OPENGL_LIBS)
console-gl.o-libs += $(OPENGL_LIBS)

168
ui/console-gl.c Normal file
View file

@ -0,0 +1,168 @@
/*
* QEMU graphical console -- opengl helper bits
*
* Copyright (c) 2014 Red Hat
*
* Authors:
* Gerd Hoffmann <kraxel@redhat.com>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include "qemu-common.h"
#include "ui/console.h"
#include "ui/shader.h"
#include "shader/texture-blit-vert.h"
#include "shader/texture-blit-frag.h"
struct ConsoleGLState {
GLint texture_blit_prog;
};
/* ---------------------------------------------------------------------- */
ConsoleGLState *console_gl_init_context(void)
{
ConsoleGLState *gls = g_new0(ConsoleGLState, 1);
gls->texture_blit_prog = qemu_gl_create_compile_link_program
(texture_blit_vert_src, texture_blit_frag_src);
if (!gls->texture_blit_prog) {
exit(1);
}
return gls;
}
void console_gl_fini_context(ConsoleGLState *gls)
{
if (!gls) {
return;
}
g_free(gls);
}
bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format)
{
switch (format) {
case PIXMAN_BE_b8g8r8x8:
case PIXMAN_BE_b8g8r8a8:
case PIXMAN_r5g6b5:
return true;
default:
return false;
}
}
void surface_gl_create_texture(ConsoleGLState *gls,
DisplaySurface *surface)
{
assert(gls);
assert(surface_stride(surface) % surface_bytes_per_pixel(surface) == 0);
switch (surface->format) {
case PIXMAN_BE_b8g8r8x8:
case PIXMAN_BE_b8g8r8a8:
surface->glformat = GL_BGRA_EXT;
surface->gltype = GL_UNSIGNED_BYTE;
break;
case PIXMAN_r5g6b5:
surface->glformat = GL_RGB;
surface->gltype = GL_UNSIGNED_SHORT_5_6_5;
break;
default:
g_assert_not_reached();
}
glGenTextures(1, &surface->texture);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, surface->texture);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
surface_stride(surface) / surface_bytes_per_pixel(surface));
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB,
surface_width(surface),
surface_height(surface),
0, surface->glformat, surface->gltype,
surface_data(surface));
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
void surface_gl_update_texture(ConsoleGLState *gls,
DisplaySurface *surface,
int x, int y, int w, int h)
{
uint8_t *data = (void *)surface_data(surface);
assert(gls);
glPixelStorei(GL_UNPACK_ROW_LENGTH_EXT,
surface_stride(surface) / surface_bytes_per_pixel(surface));
glTexSubImage2D(GL_TEXTURE_2D, 0,
x, y, w, h,
surface->glformat, surface->gltype,
data + surface_stride(surface) * y
+ surface_bytes_per_pixel(surface) * x);
}
void surface_gl_render_texture(ConsoleGLState *gls,
DisplaySurface *surface)
{
assert(gls);
glClearColor(0.1f, 0.1f, 0.1f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
qemu_gl_run_texture_blit(gls->texture_blit_prog);
}
void surface_gl_destroy_texture(ConsoleGLState *gls,
DisplaySurface *surface)
{
if (!surface || !surface->texture) {
return;
}
glDeleteTextures(1, &surface->texture);
surface->texture = 0;
}
void surface_gl_setup_viewport(ConsoleGLState *gls,
DisplaySurface *surface,
int ww, int wh)
{
int gw, gh, stripe;
float sw, sh;
assert(gls);
gw = surface_width(surface);
gh = surface_height(surface);
sw = (float)ww/gw;
sh = (float)wh/gh;
if (sw < sh) {
stripe = wh - wh*sw/sh;
glViewport(0, stripe / 2, ww, wh - stripe);
} else {
stripe = ww - ww*sh/sw;
glViewport(stripe / 2, 0, ww - stripe, wh);
}
}

View file

@ -29,6 +29,25 @@
/* ---------------------------------------------------------------------- */
void qemu_gl_run_texture_blit(GLint texture_blit_prog)
{
GLfloat in_position[] = {
-1, -1,
1, -1,
-1, 1,
1, 1,
};
GLint l_position;
glUseProgram(texture_blit_prog);
l_position = glGetAttribLocation(texture_blit_prog, "in_position");
glVertexAttribPointer(l_position, 2, GL_FLOAT, GL_FALSE, 0, in_position);
glEnableVertexAttribArray(l_position);
glDrawArrays(GL_TRIANGLE_STRIP, l_position, 4);
}
/* ---------------------------------------------------------------------- */
GLuint qemu_gl_create_compile_shader(GLenum type, const GLchar *src)
{
GLuint shader;

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@ -0,0 +1,10 @@
#version 300 es
uniform sampler2D image;
in mediump vec2 ex_tex_coord;
out mediump vec4 out_frag_color;
void main(void) {
out_frag_color = texture(image, ex_tex_coord);
}

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@ -0,0 +1,10 @@
#version 300 es
in vec2 in_position;
out vec2 ex_tex_coord;
void main(void) {
gl_Position = vec4(in_position, 0.0, 1.0);
ex_tex_coord = vec2(1.0 + in_position.x, 1.0 - in_position.y) * 0.5;
}