input: add core bits of the new input layer

Register and unregister handlers.
Event dispatcher code.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Gerd Hoffmann 2013-11-27 10:35:26 +01:00
parent 8b6b0c59a6
commit c8b405b679
3 changed files with 116 additions and 1 deletions

32
include/ui/input.h Normal file
View file

@ -0,0 +1,32 @@
#ifndef INPUT_H
#define INPUT_H
#include "qapi-types.h"
#define INPUT_EVENT_MASK_KEY (1<<INPUT_EVENT_KIND_KEY)
#define INPUT_EVENT_MASK_BTN (1<<INPUT_EVENT_KIND_BTN)
#define INPUT_EVENT_MASK_REL (1<<INPUT_EVENT_KIND_REL)
#define INPUT_EVENT_MASK_ABS (1<<INPUT_EVENT_KIND_ABS)
typedef struct QemuInputHandler QemuInputHandler;
typedef struct QemuInputHandlerState QemuInputHandlerState;
typedef void (*QemuInputHandlerEvent)(DeviceState *dev, QemuConsole *src,
InputEvent *evt);
typedef void (*QemuInputHandlerSync)(DeviceState *dev);
struct QemuInputHandler {
const char *name;
uint32_t mask;
QemuInputHandlerEvent event;
QemuInputHandlerSync sync;
};
QemuInputHandlerState *qemu_input_handler_register(DeviceState *dev,
QemuInputHandler *handler);
void qemu_input_handler_activate(QemuInputHandlerState *s);
void qemu_input_handler_unregister(QemuInputHandlerState *s);
void qemu_input_event_send(QemuConsole *src, InputEvent *evt);
void qemu_input_event_sync(void);
#endif /* INPUT_H */