console: stop using DisplayState in gfx hardware emulation

Use QemuConsole instead.  Updates interfaces in console.[ch] and adapts
gfx hardware emulation code.

Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Gerd Hoffmann 2013-03-05 15:24:14 +01:00
parent bc2ed9704f
commit c78f71378a
31 changed files with 525 additions and 435 deletions

View file

@ -334,7 +334,7 @@ void qemu_spice_destroy_host_primary(SimpleSpiceDisplay *ssd)
qemu_spice_destroy_primary_surface(ssd, 0, QXL_SYNC);
}
void qemu_spice_display_init_common(SimpleSpiceDisplay *ssd, DisplayState *ds)
void qemu_spice_display_init_common(SimpleSpiceDisplay *ssd)
{
qemu_mutex_init(&ssd->lock);
QTAILQ_INIT(&ssd->updates);
@ -398,12 +398,14 @@ void qemu_spice_display_switch(SimpleSpiceDisplay *ssd,
void qemu_spice_cursor_refresh_unlocked(SimpleSpiceDisplay *ssd)
{
if (ssd->cursor) {
dpy_cursor_define(ssd->dcl.ds, ssd->cursor);
assert(ssd->con);
dpy_cursor_define(ssd->con, ssd->cursor);
cursor_put(ssd->cursor);
ssd->cursor = NULL;
}
if (ssd->mouse_x != -1 && ssd->mouse_y != -1) {
dpy_mouse_set(ssd->dcl.ds, ssd->mouse_x, ssd->mouse_y, 1);
assert(ssd->con);
dpy_mouse_set(ssd->con, ssd->mouse_x, ssd->mouse_y, 1);
ssd->mouse_x = -1;
ssd->mouse_y = -1;
}
@ -613,7 +615,7 @@ void qemu_spice_display_init(DisplayState *ds)
{
SimpleSpiceDisplay *ssd = g_new0(SimpleSpiceDisplay, 1);
qemu_spice_display_init_common(ssd, ds);
qemu_spice_display_init_common(ssd);
ssd->qxl.base.sif = &dpy_interface.base;
qemu_spice_add_interface(&ssd->qxl.base);