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util/hbitmap: Add an API to reset all set bits in hbitmap
The function bdrv_clear_dirty_bitmap() is updated to use faster hbitmap_reset_all() call. Signed-off-by: Wen Congyang <wency@cn.fujitsu.com> Signed-off-by: zhanghailiang <zhang.zhanghailiang@huawei.com> Signed-off-by: Gonglei <arei.gonglei@huawei.com> Acked-by: Paolo Bonzini <pbonzini@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Reviewed-by: John Snow <jsnow@redhat.com> Message-id: 555E868A.60506@cn.fujitsu.com Signed-off-by: Stefan Hajnoczi <stefanha@redhat.com>
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4 changed files with 60 additions and 1 deletions
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@ -356,6 +356,19 @@ void hbitmap_reset(HBitmap *hb, uint64_t start, uint64_t count)
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hb_reset_between(hb, HBITMAP_LEVELS - 1, start, last);
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}
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void hbitmap_reset_all(HBitmap *hb)
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{
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unsigned int i;
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/* Same as hbitmap_alloc() except for memset() instead of malloc() */
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for (i = HBITMAP_LEVELS; --i >= 1; ) {
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memset(hb->levels[i], 0, hb->sizes[i] * sizeof(unsigned long));
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}
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hb->levels[0][0] = 1UL << (BITS_PER_LONG - 1);
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hb->count = 0;
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}
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bool hbitmap_get(const HBitmap *hb, uint64_t item)
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{
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/* Compute position and bit in the last layer. */
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