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tcg: Move tcg prologue pointer out of TCGContext
This value is constant across all thread-local copies of TCGContext, so we might as well move it out of thread-local storage. Use the correct function pointer type, and name the variable tcg_qemu_tb_exec, which means that we are able to remove the macro that does the casting. Replace HAVE_TCG_QEMU_TB_EXEC with CONFIG_TCG_INTERPRETER, as this is somewhat clearer in intent. Reviewed-by: Joelle van Dyne <j@getutm.app> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Reviewed-by: Philippe Mathieu-Daudé <f4bug@amsat.org> Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
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3 changed files with 14 additions and 8 deletions
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@ -162,6 +162,10 @@ static TCGContext **tcg_ctxs;
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static unsigned int n_tcg_ctxs;
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TCGv_env cpu_env = 0;
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#ifndef CONFIG_TCG_INTERPRETER
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tcg_prologue_fn *tcg_qemu_tb_exec;
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#endif
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struct tcg_region_tree {
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QemuMutex lock;
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GTree *tree;
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@ -1055,7 +1059,10 @@ void tcg_prologue_init(TCGContext *s)
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s->code_ptr = buf0;
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s->code_buf = buf0;
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s->data_gen_ptr = NULL;
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s->code_gen_prologue = buf0;
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#ifndef CONFIG_TCG_INTERPRETER
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tcg_qemu_tb_exec = (tcg_prologue_fn *)buf0;
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#endif
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/* Compute a high-water mark, at which we voluntarily flush the buffer
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and start over. The size here is arbitrary, significantly larger
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