mirror of
https://github.com/Motorhead1991/qemu.git
synced 2025-08-04 00:03:54 -06:00
ui: Shorten references into InputEvent
An upcoming patch will alter how simple unions, like InputEvent, are laid out, which will impact all lines of the form 'evt->u.XXX' (expanding it to the longer 'evt->u.XXX.data'). For better legibility in that patch, and less need for line wrapping, it's better to use a temporary variable to reduce the effect of a layout change to just the variable initializations, rather than every reference within an InputEvent. There was one instance in hid.c:hid_pointer_event() where the code was referring to evt->u.rel inside the case label where evt->u.abs is the correct name; thankfully, both members of the union have the same type, so it happened to work, but it is now cleaner. Signed-off-by: Eric Blake <eblake@redhat.com> Message-Id: <1457021813-10704-8-git-send-email-eblake@redhat.com> Signed-off-by: Markus Armbruster <armbru@redhat.com>
This commit is contained in:
parent
0399293e5b
commit
b5a1b44318
7 changed files with 129 additions and 89 deletions
|
@ -182,10 +182,11 @@ static void ps2_keyboard_event(DeviceState *dev, QemuConsole *src,
|
|||
{
|
||||
PS2KbdState *s = (PS2KbdState *)dev;
|
||||
int scancodes[3], i, count;
|
||||
InputKeyEvent *key = evt->u.key;
|
||||
|
||||
qemu_system_wakeup_request(QEMU_WAKEUP_REASON_OTHER);
|
||||
count = qemu_input_key_value_to_scancode(evt->u.key->key,
|
||||
evt->u.key->down,
|
||||
count = qemu_input_key_value_to_scancode(key->key,
|
||||
key->down,
|
||||
scancodes);
|
||||
for (i = 0; i < count; i++) {
|
||||
ps2_put_keycode(s, scancodes[i]);
|
||||
|
@ -389,6 +390,8 @@ static void ps2_mouse_event(DeviceState *dev, QemuConsole *src,
|
|||
[INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON,
|
||||
};
|
||||
PS2MouseState *s = (PS2MouseState *)dev;
|
||||
InputMoveEvent *move;
|
||||
InputBtnEvent *btn;
|
||||
|
||||
/* check if deltas are recorded when disabled */
|
||||
if (!(s->mouse_status & MOUSE_STATUS_ENABLED))
|
||||
|
@ -396,23 +399,25 @@ static void ps2_mouse_event(DeviceState *dev, QemuConsole *src,
|
|||
|
||||
switch (evt->type) {
|
||||
case INPUT_EVENT_KIND_REL:
|
||||
if (evt->u.rel->axis == INPUT_AXIS_X) {
|
||||
s->mouse_dx += evt->u.rel->value;
|
||||
} else if (evt->u.rel->axis == INPUT_AXIS_Y) {
|
||||
s->mouse_dy -= evt->u.rel->value;
|
||||
move = evt->u.rel;
|
||||
if (move->axis == INPUT_AXIS_X) {
|
||||
s->mouse_dx += move->value;
|
||||
} else if (move->axis == INPUT_AXIS_Y) {
|
||||
s->mouse_dy -= move->value;
|
||||
}
|
||||
break;
|
||||
|
||||
case INPUT_EVENT_KIND_BTN:
|
||||
if (evt->u.btn->down) {
|
||||
s->mouse_buttons |= bmap[evt->u.btn->button];
|
||||
if (evt->u.btn->button == INPUT_BUTTON_WHEEL_UP) {
|
||||
btn = evt->u.btn;
|
||||
if (btn->down) {
|
||||
s->mouse_buttons |= bmap[btn->button];
|
||||
if (btn->button == INPUT_BUTTON_WHEEL_UP) {
|
||||
s->mouse_dz--;
|
||||
} else if (evt->u.btn->button == INPUT_BUTTON_WHEEL_DOWN) {
|
||||
} else if (btn->button == INPUT_BUTTON_WHEEL_DOWN) {
|
||||
s->mouse_dz++;
|
||||
}
|
||||
} else {
|
||||
s->mouse_buttons &= ~bmap[evt->u.btn->button];
|
||||
s->mouse_buttons &= ~bmap[btn->button];
|
||||
}
|
||||
break;
|
||||
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue