cpu: Call plugin hooks only when ready

The initialization and exit hooks will not affect the state of vCPU
outside TCG context, but they may depend on the state of vCPU.
Therefore, it's better to call plugin hooks after the vCPU state is
fully initialized and before it gets uninitialized.

Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20231025093128.33116-16-akihiko.odaki@daynix.com>
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Message-Id: <20231106185112.2755262-12-alex.bennee@linaro.org>
This commit is contained in:
Akihiko Odaki 2023-11-06 18:51:01 +00:00 committed by Alex Bennée
parent e84f45243f
commit b4ff21284b
2 changed files with 10 additions and 11 deletions

View file

@ -214,6 +214,11 @@ static void cpu_common_realizefn(DeviceState *dev, Error **errp)
cpu_resume(cpu);
}
/* Plugin initialization must wait until the cpu is fully realized. */
if (tcg_enabled()) {
qemu_plugin_vcpu_init_hook(cpu);
}
/* NOTE: latest generic point where the cpu is fully realized */
}
@ -221,6 +226,11 @@ static void cpu_common_unrealizefn(DeviceState *dev)
{
CPUState *cpu = CPU(dev);
/* Call the plugin hook before clearing the cpu is fully unrealized */
if (tcg_enabled()) {
qemu_plugin_vcpu_exit_hook(cpu);
}
/* NOTE: latest generic point before the cpu is fully unrealized */
cpu_exec_unrealizefn(cpu);
}