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cpu: Call plugin hooks only when ready
The initialization and exit hooks will not affect the state of vCPU outside TCG context, but they may depend on the state of vCPU. Therefore, it's better to call plugin hooks after the vCPU state is fully initialized and before it gets uninitialized. Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20231025093128.33116-16-akihiko.odaki@daynix.com> Signed-off-by: Alex Bennée <alex.bennee@linaro.org> Message-Id: <20231106185112.2755262-12-alex.bennee@linaro.org>
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2 changed files with 10 additions and 11 deletions
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@ -214,6 +214,11 @@ static void cpu_common_realizefn(DeviceState *dev, Error **errp)
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cpu_resume(cpu);
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}
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/* Plugin initialization must wait until the cpu is fully realized. */
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if (tcg_enabled()) {
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qemu_plugin_vcpu_init_hook(cpu);
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}
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/* NOTE: latest generic point where the cpu is fully realized */
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}
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@ -221,6 +226,11 @@ static void cpu_common_unrealizefn(DeviceState *dev)
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{
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CPUState *cpu = CPU(dev);
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/* Call the plugin hook before clearing the cpu is fully unrealized */
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if (tcg_enabled()) {
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qemu_plugin_vcpu_exit_hook(cpu);
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}
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/* NOTE: latest generic point before the cpu is fully unrealized */
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cpu_exec_unrealizefn(cpu);
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}
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