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Use #include "..." for our own headers, <...> for others
Tracked down with an ugly, brittle and probably buggy Perl script. Also move includes converted to <...> up so they get included before ours where that's obviously okay. Signed-off-by: Markus Armbruster <armbru@redhat.com> Reviewed-by: Eric Blake <eblake@redhat.com> Tested-by: Eric Blake <eblake@redhat.com> Reviewed-by: Richard Henderson <rth@twiddle.net>
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91 changed files with 169 additions and 172 deletions
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@ -28,7 +28,7 @@ static struct virtio_gpu_simple_resource*
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virtio_gpu_find_resource(VirtIOGPU *g, uint32_t resource_id);
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#ifdef CONFIG_VIRGL
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#include "virglrenderer.h"
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#include <virglrenderer.h>
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#define VIRGL(_g, _virgl, _simple, ...) \
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do { \
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if (_g->use_virgl_renderer) { \
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