Use #include "..." for our own headers, <...> for others

Tracked down with an ugly, brittle and probably buggy Perl script.

Also move includes converted to <...> up so they get included before
ours where that's obviously okay.

Signed-off-by: Markus Armbruster <armbru@redhat.com>
Reviewed-by: Eric Blake <eblake@redhat.com>
Tested-by: Eric Blake <eblake@redhat.com>
Reviewed-by: Richard Henderson <rth@twiddle.net>
This commit is contained in:
Markus Armbruster 2016-06-22 19:11:19 +02:00
parent b35399bb4e
commit a9c94277f0
91 changed files with 169 additions and 172 deletions

View file

@ -28,7 +28,7 @@ static struct virtio_gpu_simple_resource*
virtio_gpu_find_resource(VirtIOGPU *g, uint32_t resource_id);
#ifdef CONFIG_VIRGL
#include "virglrenderer.h"
#include <virglrenderer.h>
#define VIRGL(_g, _virgl, _simple, ...) \
do { \
if (_g->use_virgl_renderer) { \