ui: add an optional get_flags callback to GraphicHwOps

Those flags can be used to express different requirements for the
display or other needs.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Message-Id: <20210204105232.834642-12-marcandre.lureau@redhat.com>
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
This commit is contained in:
Marc-André Lureau 2021-02-04 14:52:23 +04:00 committed by Gerd Hoffmann
parent ff64d44fb8
commit a7dfbe289e
4 changed files with 42 additions and 0 deletions

View file

@ -368,7 +368,16 @@ static inline void console_write_ch(console_ch_t *dest, uint32_t ch)
*dest = ch;
}
enum {
GRAPHIC_FLAGS_NONE = 0,
/* require a console/display with GL callbacks */
GRAPHIC_FLAGS_GL = 1 << 0,
/* require a console/display with DMABUF import */
GRAPHIC_FLAGS_DMABUF = 1 << 1,
};
typedef struct GraphicHwOps {
int (*get_flags)(void *opaque); /* optional, default 0 */
void (*invalidate)(void *opaque);
void (*gfx_update)(void *opaque);
bool gfx_update_async; /* if true, calls graphic_hw_update_done() */