Everything outside of vga.c should use VGACommonState

Signed-off-by: Juan Quintela <quintela@redhat.com>
Signed-off-by: Anthony Liguori <aliguori@us.ibm.com>
This commit is contained in:
Juan Quintela 2009-08-24 18:42:47 +02:00 committed by Anthony Liguori
parent 2191dffcf6
commit a4a2f59cda
4 changed files with 14 additions and 14 deletions

View file

@ -180,8 +180,6 @@ typedef struct VGACommonState {
union vga_retrace retrace_info;
} VGACommonState;
typedef VGACommonState VGAState;
static inline int c6_to_8(int v)
{
int b;
@ -190,15 +188,15 @@ static inline int c6_to_8(int v)
return (v << 2) | (b << 1) | b;
}
void vga_common_init(VGAState *s, int vga_ram_size);
void vga_init(VGAState *s);
void vga_common_init(VGACommonState *s, int vga_ram_size);
void vga_init(VGACommonState *s);
void vga_common_reset(VGACommonState *s);
void vga_dirty_log_start(VGAState *s);
void vga_dirty_log_start(VGACommonState *s);
uint32_t vga_mem_readb(void *opaque, target_phys_addr_t addr);
void vga_mem_writeb(void *opaque, target_phys_addr_t addr, uint32_t val);
void vga_invalidate_scanlines(VGAState *s, int y1, int y2);
void vga_invalidate_scanlines(VGACommonState *s, int y1, int y2);
int ppm_save(const char *filename, struct DisplaySurface *ds);
void vga_draw_cursor_line_8(uint8_t *d1, const uint8_t *src1,