replay: do not build if TCG is not available

this fixes non-TCG builds broken recently by replay reverse debugging.

Stub the needed functions in stub/, splitting roughly between functions
needed only by system emulation, by system emulation and tools,
and by everyone.  This includes duplicating some code in replay/, and
puts the logic for non-replay related events in the replay/ module (+
the stubs), so this should be revisited in the future.

Surprisingly, only _one_ qtest was affected by this, ide-test.c, which
resulted in a buzz as the bh events were never delivered, and the bh
never executed.

Many other subsystems _should_ have been affected.

This fixes the immediate issue, however a better way to group replay
functionality to TCG-only code could be developed in the long term.

Signed-off-by: Claudio Fontana <cfontana@suse.de>
Message-Id: <20201013192123.22632-4-cfontana@suse.de>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
This commit is contained in:
Claudio Fontana 2020-10-13 21:21:23 +02:00 committed by Paolo Bonzini
parent c51a5a23d8
commit 9b1c911654
10 changed files with 191 additions and 97 deletions

View file

@ -3,83 +3,10 @@
ReplayMode replay_mode;
int64_t replay_save_clock(unsigned int kind, int64_t clock, int64_t raw_icount)
{
abort();
return 0;
}
int64_t replay_read_clock(unsigned int kind)
{
abort();
return 0;
}
bool replay_checkpoint(ReplayCheckpoint checkpoint)
{
return true;
}
bool replay_events_enabled(void)
{
return false;
}
void replay_finish(void)
{
}
void replay_register_char_driver(Chardev *chr)
{
}
void replay_chr_be_write(Chardev *s, uint8_t *buf, int len)
{
abort();
}
void replay_char_write_event_save(int res, int offset)
{
abort();
}
void replay_char_write_event_load(int *res, int *offset)
{
abort();
}
int replay_char_read_all_load(uint8_t *buf)
{
abort();
}
void replay_char_read_all_save_error(int res)
{
abort();
}
void replay_char_read_all_save_buf(uint8_t *buf, int offset)
{
abort();
}
void replay_block_event(QEMUBH *bh, uint64_t id)
{
}
uint64_t blkreplay_next_id(void)
{
return 0;
}
void replay_mutex_lock(void)
{
}
void replay_mutex_unlock(void)
{
}
void replay_save_random(int ret, void *buf, size_t len)
{
}
@ -89,11 +16,6 @@ int replay_read_random(void *buf, size_t len)
return 0;
}
uint64_t replay_get_current_icount(void)
{
return 0;
}
bool replay_reverse_step(void)
{
return false;