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replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging. Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future. Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed. Many other subsystems _should_ have been affected. This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term. Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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10 changed files with 191 additions and 97 deletions
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@ -3,83 +3,10 @@
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ReplayMode replay_mode;
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int64_t replay_save_clock(unsigned int kind, int64_t clock, int64_t raw_icount)
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{
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abort();
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return 0;
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}
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int64_t replay_read_clock(unsigned int kind)
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{
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abort();
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return 0;
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}
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bool replay_checkpoint(ReplayCheckpoint checkpoint)
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{
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return true;
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}
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bool replay_events_enabled(void)
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{
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return false;
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}
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void replay_finish(void)
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{
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}
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void replay_register_char_driver(Chardev *chr)
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{
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}
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void replay_chr_be_write(Chardev *s, uint8_t *buf, int len)
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{
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abort();
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}
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void replay_char_write_event_save(int res, int offset)
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{
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abort();
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}
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void replay_char_write_event_load(int *res, int *offset)
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{
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abort();
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}
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int replay_char_read_all_load(uint8_t *buf)
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{
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abort();
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}
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void replay_char_read_all_save_error(int res)
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{
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abort();
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}
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void replay_char_read_all_save_buf(uint8_t *buf, int offset)
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{
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abort();
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}
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void replay_block_event(QEMUBH *bh, uint64_t id)
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{
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}
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uint64_t blkreplay_next_id(void)
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{
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return 0;
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}
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void replay_mutex_lock(void)
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{
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}
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void replay_mutex_unlock(void)
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{
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}
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void replay_save_random(int ret, void *buf, size_t len)
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{
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}
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@ -89,11 +16,6 @@ int replay_read_random(void *buf, size_t len)
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return 0;
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}
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uint64_t replay_get_current_icount(void)
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{
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return 0;
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}
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bool replay_reverse_step(void)
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{
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return false;
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