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replay: do not build if TCG is not available
this fixes non-TCG builds broken recently by replay reverse debugging. Stub the needed functions in stub/, splitting roughly between functions needed only by system emulation, by system emulation and tools, and by everyone. This includes duplicating some code in replay/, and puts the logic for non-replay related events in the replay/ module (+ the stubs), so this should be revisited in the future. Surprisingly, only _one_ qtest was affected by this, ide-test.c, which resulted in a buzz as the bh events were never delivered, and the bh never executed. Many other subsystems _should_ have been affected. This fixes the immediate issue, however a better way to group replay functionality to TCG-only code could be developed in the long term. Signed-off-by: Claudio Fontana <cfontana@suse.de> Message-Id: <20201013192123.22632-4-cfontana@suse.de> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
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10 changed files with 191 additions and 97 deletions
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@ -7,7 +7,6 @@ softmmu_ss.add(files(
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'eth.c',
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'filter-buffer.c',
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'filter-mirror.c',
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'filter-replay.c',
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'filter-rewriter.c',
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'filter.c',
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'hub.c',
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@ -17,6 +16,8 @@ softmmu_ss.add(files(
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'util.c',
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))
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softmmu_ss.add(when: 'CONFIG_TCG', if_true: files('filter-replay.c'))
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softmmu_ss.add(when: 'CONFIG_L2TPV3', if_true: files('l2tpv3.c'))
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softmmu_ss.add(when: slirp, if_true: files('slirp.c'))
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softmmu_ss.add(when: ['CONFIG_VDE', vde], if_true: files('vde.c'))
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