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sdl2: move keyboard input code to new sdl2-input.c
Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Max Reitz <mreitz@redhat.com>
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4 changed files with 114 additions and 73 deletions
106
ui/sdl2-input.c
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106
ui/sdl2-input.c
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/*
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* QEMU SDL display driver
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*
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* Copyright (c) 2003 Fabrice Bellard
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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/* Ported SDL 1.2 code to 2.0 by Dave Airlie. */
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/* Avoid compiler warning because macro is redefined in SDL_syswm.h. */
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#undef WIN32_LEAN_AND_MEAN
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#include <SDL.h>
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#include <SDL_syswm.h>
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "ui/input.h"
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#include "ui/sdl2.h"
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#include "sysemu/sysemu.h"
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#include "sdl2-keymap.h"
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static uint8_t modifiers_state[SDL_NUM_SCANCODES];
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void sdl2_reset_keys(struct sdl2_console *scon)
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{
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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int i;
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for (i = 0; i < SDL_NUM_SCANCODES; i++) {
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if (modifiers_state[i]) {
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int qcode = sdl2_scancode_to_qcode[i];
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qemu_input_event_send_key_qcode(con, qcode, false);
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modifiers_state[i] = 0;
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}
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}
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}
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void sdl2_process_key(struct sdl2_console *scon,
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SDL_KeyboardEvent *ev)
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{
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int qcode = sdl2_scancode_to_qcode[ev->keysym.scancode];
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QemuConsole *con = scon ? scon->dcl.con : NULL;
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if (!qemu_console_is_graphic(con)) {
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if (ev->type == SDL_KEYDOWN) {
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switch (ev->keysym.scancode) {
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case SDL_SCANCODE_RETURN:
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kbd_put_keysym_console(con, '\n');
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break;
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case SDL_SCANCODE_BACKSPACE:
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kbd_put_keysym_console(con, QEMU_KEY_BACKSPACE);
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break;
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default:
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kbd_put_qcode_console(con, qcode);
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break;
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}
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}
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return;
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}
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switch (ev->keysym.scancode) {
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#if 0
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case SDL_SCANCODE_NUMLOCKCLEAR:
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case SDL_SCANCODE_CAPSLOCK:
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/* SDL does not send the key up event, so we generate it */
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qemu_input_event_send_key_qcode(con, qcode, true);
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qemu_input_event_send_key_qcode(con, qcode, false);
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return;
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#endif
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case SDL_SCANCODE_LCTRL:
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case SDL_SCANCODE_LSHIFT:
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case SDL_SCANCODE_LALT:
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case SDL_SCANCODE_LGUI:
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case SDL_SCANCODE_RCTRL:
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case SDL_SCANCODE_RSHIFT:
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case SDL_SCANCODE_RALT:
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case SDL_SCANCODE_RGUI:
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if (ev->type == SDL_KEYUP) {
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modifiers_state[ev->keysym.scancode] = 0;
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} else {
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modifiers_state[ev->keysym.scancode] = 1;
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}
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/* fall though */
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default:
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qemu_input_event_send_key_qcode(con, qcode,
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ev->type == SDL_KEYDOWN);
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}
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}
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