fpu: Replace int8 typedef with int8_t

Replace the int8 softfloat-specific typedef with int8_t.
This change was made with

find include hw fpu target-* -name '*.[ch]' | xargs sed -i -e 's/\bint8\b/int8_t/g'

together with manual removal of the typedef definition, and
manual undoing of various mis-hits.

Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
Reviewed-by: Richard Henderson <rth@twiddle.net>
Reviewed-by: Aurelien Jarno <aurelien@aurel32.net>
Acked-by: Leon Alrae <leon.alrae@imgtec.com>
Acked-by: James Hogan <james.hogan@imgtec.com>
Message-id: 1452603315-27030-6-git-send-email-peter.maydell@linaro.org
This commit is contained in:
Peter Maydell 2016-01-22 15:09:21 +00:00
parent 3a87d00910
commit 8f506c709a
4 changed files with 40 additions and 41 deletions

View file

@ -146,9 +146,9 @@ static inline flag extractFloat16Sign(float16 a)
static int32_t roundAndPackInt32(flag zSign, uint64_t absZ, float_status *status)
{
int8 roundingMode;
int8_t roundingMode;
flag roundNearestEven;
int8 roundIncrement, roundBits;
int8_t roundIncrement, roundBits;
int32_t z;
roundingMode = status->float_rounding_mode;
@ -201,7 +201,7 @@ static int32_t roundAndPackInt32(flag zSign, uint64_t absZ, float_status *status
static int64_t roundAndPackInt64(flag zSign, uint64_t absZ0, uint64_t absZ1,
float_status *status)
{
int8 roundingMode;
int8_t roundingMode;
flag roundNearestEven, increment;
int64_t z;
@ -258,7 +258,7 @@ static int64_t roundAndPackInt64(flag zSign, uint64_t absZ0, uint64_t absZ1,
static int64_t roundAndPackUint64(flag zSign, uint64_t absZ0,
uint64_t absZ1, float_status *status)
{
int8 roundingMode;
int8_t roundingMode;
flag roundNearestEven, increment;
roundingMode = status->float_rounding_mode;
@ -358,7 +358,7 @@ float32 float32_squash_input_denormal(float32 a, float_status *status)
static void
normalizeFloat32Subnormal(uint32_t aSig, int_fast16_t *zExpPtr, uint32_t *zSigPtr)
{
int8 shiftCount;
int8_t shiftCount;
shiftCount = countLeadingZeros32( aSig ) - 8;
*zSigPtr = aSig<<shiftCount;
@ -410,9 +410,9 @@ static inline float32 packFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig)
static float32 roundAndPackFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig,
float_status *status)
{
int8 roundingMode;
int8_t roundingMode;
flag roundNearestEven;
int8 roundIncrement, roundBits;
int8_t roundIncrement, roundBits;
flag isTiny;
roundingMode = status->float_rounding_mode;
@ -485,7 +485,7 @@ static float32
normalizeRoundAndPackFloat32(flag zSign, int_fast16_t zExp, uint32_t zSig,
float_status *status)
{
int8 shiftCount;
int8_t shiftCount;
shiftCount = countLeadingZeros32( zSig ) - 1;
return roundAndPackFloat32(zSign, zExp - shiftCount, zSig<<shiftCount,
@ -551,7 +551,7 @@ float64 float64_squash_input_denormal(float64 a, float_status *status)
static void
normalizeFloat64Subnormal(uint64_t aSig, int_fast16_t *zExpPtr, uint64_t *zSigPtr)
{
int8 shiftCount;
int8_t shiftCount;
shiftCount = countLeadingZeros64( aSig ) - 11;
*zSigPtr = aSig<<shiftCount;
@ -603,7 +603,7 @@ static inline float64 packFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig)
static float64 roundAndPackFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig,
float_status *status)
{
int8 roundingMode;
int8_t roundingMode;
flag roundNearestEven;
int_fast16_t roundIncrement, roundBits;
flag isTiny;
@ -677,7 +677,7 @@ static float64
normalizeRoundAndPackFloat64(flag zSign, int_fast16_t zExp, uint64_t zSig,
float_status *status)
{
int8 shiftCount;
int8_t shiftCount;
shiftCount = countLeadingZeros64( zSig ) - 1;
return roundAndPackFloat64(zSign, zExp - shiftCount, zSig<<shiftCount,
@ -731,7 +731,7 @@ static inline flag extractFloatx80Sign( floatx80 a )
static void
normalizeFloatx80Subnormal( uint64_t aSig, int32_t *zExpPtr, uint64_t *zSigPtr )
{
int8 shiftCount;
int8_t shiftCount;
shiftCount = countLeadingZeros64( aSig );
*zSigPtr = aSig<<shiftCount;
@ -778,11 +778,11 @@ static inline floatx80 packFloatx80( flag zSign, int32_t zExp, uint64_t zSig )
| Floating-Point Arithmetic.
*----------------------------------------------------------------------------*/
static floatx80 roundAndPackFloatx80(int8 roundingPrecision, flag zSign,
static floatx80 roundAndPackFloatx80(int8_t roundingPrecision, flag zSign,
int32_t zExp, uint64_t zSig0, uint64_t zSig1,
float_status *status)
{
int8 roundingMode;
int8_t roundingMode;
flag roundNearestEven, increment, isTiny;
int64_t roundIncrement, roundMask, roundBits;
@ -974,12 +974,12 @@ static floatx80 roundAndPackFloatx80(int8 roundingPrecision, flag zSign,
| normalized.
*----------------------------------------------------------------------------*/
static floatx80 normalizeRoundAndPackFloatx80(int8 roundingPrecision,
static floatx80 normalizeRoundAndPackFloatx80(int8_t roundingPrecision,
flag zSign, int32_t zExp,
uint64_t zSig0, uint64_t zSig1,
float_status *status)
{
int8 shiftCount;
int8_t shiftCount;
if ( zSig0 == 0 ) {
zSig0 = zSig1;
@ -1060,7 +1060,7 @@ static void
uint64_t *zSig1Ptr
)
{
int8 shiftCount;
int8_t shiftCount;
if ( aSig0 == 0 ) {
shiftCount = countLeadingZeros64( aSig1 ) - 15;
@ -1131,7 +1131,7 @@ static float128 roundAndPackFloat128(flag zSign, int32_t zExp,
uint64_t zSig0, uint64_t zSig1,
uint64_t zSig2, float_status *status)
{
int8 roundingMode;
int8_t roundingMode;
flag roundNearestEven, increment, isTiny;
roundingMode = status->float_rounding_mode;
@ -1249,7 +1249,7 @@ static float128 normalizeRoundAndPackFloat128(flag zSign, int32_t zExp,
uint64_t zSig0, uint64_t zSig1,
float_status *status)
{
int8 shiftCount;
int8_t shiftCount;
uint64_t zSig2;
if ( zSig0 == 0 ) {
@ -1297,7 +1297,7 @@ float64 int32_to_float64(int32_t a, float_status *status)
{
flag zSign;
uint32_t absA;
int8 shiftCount;
int8_t shiftCount;
uint64_t zSig;
if ( a == 0 ) return float64_zero;
@ -1320,7 +1320,7 @@ floatx80 int32_to_floatx80(int32_t a, float_status *status)
{
flag zSign;
uint32_t absA;
int8 shiftCount;
int8_t shiftCount;
uint64_t zSig;
if ( a == 0 ) return packFloatx80( 0, 0, 0 );
@ -1342,7 +1342,7 @@ float128 int32_to_float128(int32_t a, float_status *status)
{
flag zSign;
uint32_t absA;
int8 shiftCount;
int8_t shiftCount;
uint64_t zSig0;
if ( a == 0 ) return packFloat128( 0, 0, 0, 0 );
@ -1364,7 +1364,7 @@ float32 int64_to_float32(int64_t a, float_status *status)
{
flag zSign;
uint64_t absA;
int8 shiftCount;
int8_t shiftCount;
if ( a == 0 ) return float32_zero;
zSign = ( a < 0 );
@ -1415,7 +1415,7 @@ floatx80 int64_to_floatx80(int64_t a, float_status *status)
{
flag zSign;
uint64_t absA;
int8 shiftCount;
int8_t shiftCount;
if ( a == 0 ) return packFloatx80( 0, 0, 0 );
zSign = ( a < 0 );
@ -1435,7 +1435,7 @@ float128 int64_to_float128(int64_t a, float_status *status)
{
flag zSign;
uint64_t absA;
int8 shiftCount;
int8_t shiftCount;
int32_t zExp;
uint64_t zSig0, zSig1;