savevm: Remove all the unneeded version_minimum_id_old (arm)

After commit 767adce2d, they are redundant.  This way we don't assign them
except when needed.  Once there, there were lots of cases where the ".fields"
indentation was wrong:

     .fields = (VMStateField []) {
and
     .fields =      (VMStateField []) {

Change all the combinations to:

     .fields = (VMStateField[]){

The biggest problem (apart from aesthetics) was that checkpatch complained
when we copy&pasted the code from one place to another.

Signed-off-by: Juan Quintela <quintela@redhat.com>
[PMM: fixed minor conflict, corrected commit message typos]
Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
This commit is contained in:
Juan Quintela 2014-05-13 16:09:35 +01:00 committed by Peter Maydell
parent 09319b3041
commit 8f1e884b38
64 changed files with 58 additions and 169 deletions

View file

@ -51,8 +51,7 @@ static const VMStateDescription vmstate_stellaris_button = {
.name = "stellaris_button",
.version_id = 0,
.minimum_version_id = 0,
.minimum_version_id_old = 0,
.fields = (VMStateField[]) {
.fields = (VMStateField[]) {
VMSTATE_UINT8(pressed, gamepad_button),
VMSTATE_END_OF_LIST()
}
@ -62,8 +61,7 @@ static const VMStateDescription vmstate_stellaris_gamepad = {
.name = "stellaris_gamepad",
.version_id = 1,
.minimum_version_id = 1,
.minimum_version_id_old = 1,
.fields = (VMStateField[]) {
.fields = (VMStateField[]) {
VMSTATE_INT32(extension, gamepad_state),
VMSTATE_STRUCT_VARRAY_INT32(buttons, gamepad_state, num_buttons, 0,
vmstate_stellaris_button, gamepad_button),