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replay: recording and replaying clock ticks
Clock ticks are considered as the sources of non-deterministic data for virtual machine. This patch implements saving the clock values when they are acquired (virtual, host clock). When replaying the execution corresponding values are read from log and transfered to the module, which wants to read the values. Such a design required the clock polling to be synchronized. Sometimes it is not true - e.g. when timeouts for timer lists are checked. In this case we use a cached value of the clock, passing it to the client code. Signed-off-by: Pavel Dovgalyuk <pavel.dovgaluk@ispras.ru> Message-Id: <20150917162427.8676.36558.stgit@PASHA-ISP.def.inno> Signed-off-by: Paolo Bonzini <pbonzini@redhat.com> Signed-off-by: Pavel Dovgalyuk <Pavel.Dovgaluk@ispras.ru>
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7 changed files with 119 additions and 4 deletions
3
cpus.c
3
cpus.c
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@ -346,7 +346,8 @@ static void icount_warp_rt(void *opaque)
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seqlock_write_lock(&timers_state.vm_clock_seqlock);
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if (runstate_is_running()) {
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int64_t clock = cpu_get_clock_locked();
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int64_t clock = REPLAY_CLOCK(REPLAY_CLOCK_VIRTUAL_RT,
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cpu_get_clock_locked());
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int64_t warp_delta;
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warp_delta = clock - vm_clock_warp_start;
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